Warrior vs Spider
A level 6 warrior, defense 4, V(vitality) 18, is fighting a level 7 hound sized spider, Defense 2, V(Vitality)7. The difference in levels is 1. The spider’s rolls are increased by 1 and the difficulty of rolls against the spider are increased by 1 (handled by GM). The spider has a defense of 2, so now the warrior hits on 3+. The warrior starts off right away and attacks. The warrior is using a long sword which is a specialty so they roll 2d6. They rolled two 4’s, beating the needed 3 for the spider’s defense. The spider takes 3 damage from the attack and looks badly hurt.
The spider takes an action and shoots webbing at the warrior’s weapon and rolls 1d6 as its webs are not a specialty, but its fangs are. If the warrior blocks, they will still get webs on them, so they take an Action to roll to Dodge the webs. As a warrior they feel they would have been trained to stand their ground, not to Dodge (as a ranger likely would have been). So, the warrior will make an Unskilled roll of 2d6 and drop the highest. The spider gets a 4 (3+1 level) while the warrior rolls and gets 3 and 6 (the roll of the warrior does not lose 1 level. A difference in levels is never counted twice in a single Contest). The warrior did not roll with disadvantage, so they can Crit Fish the 6. The warrior rolls a 5. Nothing changes. The warrior rolled lower and has failed to dodge. The sword is now webbed.
Because it would take at least 1 Action, the warrior chooses to not try and free his weapon and instead punches the spider. The warrior does not have a specialty in punches, but it is reasonable to say they learned to punch while training as a warrior, they roll 1d6. The warrior rolls a 3 matching the defense of the spider (2+1 level). The attack hits and deals 1 damage to the spider. Fear is seen in the eye’s of the spider and it instantly tries to run away, using its remaining two Actions to only move, doubling its Stride of 2 to 4, letting the hound sized spider get a total of 8 Units away from the warrior.
All characters have taken 3 turns. The round starts anew.
The warrior’s Stride is 1, so they cannot hope to catch the spider in an open race. Instead, the warrior attempts to pin the spider down with a spear, another of the warrior’s specialty. After taking their Stride, the warrior launches their spear. The warrior makes a Specialty roll of a 2 and 5, taking the higher 5. The spider isn’t focused on, or trained to avoid, the flying spears and makes an unskilled roll of 2 and 4, for a total of 3 (2+1 level). The CC hits with a Pool of 2 (warrior’s 5 – the spider’s 3) and pins the foot of the spider. The warrior spends 3 Vitality to increase the pool by 1d6, increasing it by 1 to 3 total. The spider is unskilled at removing spears from its legs and rolls 2 and 2 to remove it. Failing, this costs the spider 1 Action. The spider rolls again getting 3 and 4, taking the 3, the CC pool reaches 0 or below and breaks. This does not cost the spider an Action. Perhaps it damaged one of its legs, but the hound sized spider scurries away from the warrior. With a Stride of 1 for the warrior against a Stride of 2 for the spider, the warrior has no hope to catch up to the spider and it escapes.
Party Hunting Spider – Shorthand
Level 8 party of warrior, healer and ranger hunting the hound sized spider- level 7
Ranger- track spider- S2d6- 2, 6(1) Success
Party finds tracks of a hound sized spider
Ranger- track spider- S2d6- 2, 5 Success
Party does not lose the tracks and treks deeper into the forest
Ranger- track spider- S2d6- 3, 6(2) Success
Party finds a hound sized spider
Ranger (hidden GM roll)- S2d6- 1, 2 Fail
Ranger does not realize there are other hound sized spider tracks
Warrior- Stride x2 & sword strike- S2d6- 4, 4 Success (1 of 3 Actions used)
3 Damage to spider 1 (4 remaining)
Warrior- sword strike- S2d6-1, 2 Success (2 of 3 Actions used)
3 Damage to spider 1 (1 remaining)
Warrior- sword strike- S2d6-1, 2 Success (3 of 3 Actions used)
3 Damage to spider 1 (0 remaining, dead)
Spiders 2-5- drop down and use their fangs- S2d6- 1,6/4,C/CF/5,5
2,4,0,2 damage is dealt to warrior (16 Vitality remaining)
Contested roll- poison- warrior 1,3 vs 3/2/5 (warrior is poisoned for 1/round)
Ranger- arrows- S2d6- 2,6 Success
2 damage to Spider 2 (5 remaining)
Ranger- net- J1d6- 5 vs 4 Success
Spider 3 is under a net until rolling a 5- 4,3,4,6 loses 3 Actions
Healer- Stride & heal warrior- Costs 8+ 2 Units (10)
warrior (24 Vitality), healer (14 Vitality)
Healer- Blinding Flash- S2d6- 5,5 vs 5/5/1/C
spider 4 is blinded until they roll a 5+ (1,3,1,5- Blind for 3 Actions (DisAdv))
Spiders 2,4,5- double fang strike- S2d6- 3,5/2,4,5/C
2,2,4 damage against warrior (16 remaining)
Healer- Smite- J1d6- 2 Success
2 damage to spider 2 (3 remaining)
Ranger- arrow- S2d6- 1,5 Success
2 damage to spider 2 (1 remaining)~End of Round~ Warrior takes 1 poison damage (15 remaining)
Warrior- 2x Sword- S2d6- 4,4 & 2,4 Success & Success
3 damage to spider 2 (dead), 3 damage to spider 5 (4 remaining)
Ranger- 2x Arrows- S2d6- 1,4 & 3,5 Success & Success
4 damage to spider 5 (dead)
Healer- Stride x2 & smite- J1d6- C Success
4 damage to spider 4 (3 remaining)
Healer- heal warrior & Stride Away- Costs 4 (Touch)
warrior (19 Vitality), healer (10 Vitality)
Healer- Stride & smite- J1d6- 4 Success
2 damage to spider 4 (1 remaining)
Ranger- Arrow- S2d6- 2,3 Success
2 damage to spider 4 (dead)
Spider 3- Fangs x2- 5,6 & 4,4 Success & Success
Warrior spends action to block- 1,3 & 5,5 Fail (2 damage) & Success (0 damage)
Warrior (17 Vitality)~End of Round~ Warrior takes 1 poison damage (16 remaining)
All members- Attack x2- 2,4 &1,5/ 2,4 ———
Damage exceeds spider 3 remaining Vitality and dies. Only 2x warrior and 1x ranger actions used
Branches eerily creak above Warrior, Ranger, Healer (Hidden GM Roll)
4/3,6/2 Success/Good Success/ Fail
The warrior and ranger see something very large moving in the trees, it seems to be running away in the tree tops.
The ranger notices it’s a spider only using 7 of its legs…
Does the ranger tell the warrior? Do you attack? Do you follow?